A brief explanation of my second LD test and design decisions for a MMORPG game.
🔗 I put three files in the folder below: 1) Screenshots of levels 2) Playable Build
Folder link: https://drive.google.com/drive/folders/10hueY8g3XAMPn_f501DXPi3PscOHil-5?usp=sharing
In this second test, I tried to design more "open areas" compared to the previous one. The new map has a semi-circular design that allows players access to many areas with circular flows. Hope you enjoy! 😉
(🎮 The playable build is in the G drive link and you can play this level by yourself)
⚠️ Just a reminder: I used an art package for this specific test because it was much faster for me. I didn't want to deal with modeling process as I usually do in my designs and only think about the flow and pace.
The art package I used: https://www.fab.com/listings/3d336b6d-8a8b-4cc6-95d1-b46380855a05
Walkthrough video + a bit explanation of design process