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Level Design Test (Horror Singleplayer)

This is a level design test I did for a horror singleplayer game that hasn’t been announced yet, so I can’t share any details about the gameplay, references, or thematic elements. (Some parts are hidden due to NDA restrictions.)

It was rejected in the end, but I still love it! It brought a lot of new challenges for me.

For example, I modeled large-scale destruction for the first time in Rhino (my 3D software) which helped create those scenes. I know this level of destruction isn’t necessary and would normally be handled by the art team, but you know... I like to play on hard mode. This time, I wanted to explore creating real destruction at the blockout stage, not just final art.

I’ll share more details about the gameplay and puzzles I designed for this test if I get permission.

Short video (3x Speed)