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Level Design Test (MMORPG game - Part 01)

This is the first part of my level design test for a MMORPG game.
🔗 I put three files in the folder below: 1) Screenshots of levels 2) References (It needs PureRef tool) 3) Playable Build
Folder link: https://drive.google.com/drive/folders/1ZdBxFUgrZ6DGWsvTI84F4B9KuXN_D7bi?usp=sharing

In this video, I walked through the map and explained some of my design decisions. Hope you enjoy! 😉
(🎮 The playable build is in the G drive link and you can play this level by yourself)

⚠️ Just a reminder: I used an art package for this specific test because it was much faster for me. I didn't want to engage with modeling process as I usually do in my designs and only think about the flow and pace.
The art package I used: https://www.fab.com/listings/3d336b6d-8a8b-4cc6-95d1-b46380855a05

One of enty point of views

One of enty point of views

Walkthrough video + a bit explanation of my design process

Level Overview (S means potentioal starter points)

Level Overview (S means potentioal starter points)

The bridge

The bridge

Second gate

Second gate

The final gate (the most important area)

The final gate (the most important area)

Reference images

Reference images

Reference images

Reference images