🔸 With over 4 years of experience at indie studios, I've worked on various multiplayer games, including battle royale and party royale, since day one. After these years, I deeply realized the importance of player perspective and fun aspects in my design approach. Regardless of a level editor's identity, I've worked with a variety of editors, including Source, and I'm excited to work with new editors.
🔎 Here are my other key points:
● Knowledge of how to blocking out and design levels from the ground up
● Experience with both Unity and Unreal engine
● Have enough 3D modeling knowledge (worked with Rhinoceros)
● Experience with visual scripting (such as Blueprint)
Sourena Games is an indie game development studio and publisher which was established in 2008.
I mostly worked on these 3 projects:
«Hoomeez» (an F2P Party Royal game)
● Designed +30 small fun blockouts\levels
● Imported and prepared them in Unity for local playtests
● Implemented bots inside levels (pathfinding, navigation, etc)
● Collaborated with other level designers and give feedback
● Helped in building (.apk and .exe) and publishing process
🔗 Trailer Link: https://youtu.be/FH-8OX5i9kg
«Canceled Battle Royal game»
● Designed a big 1.5km*1.5km map with terrain in Unreal
● Participated in playtest sessions to analyze the testers' gameplay
● Collaborated with art team to support their transforming process
«WIP Shoot 'em up SP game»
● Designed +5 linear levels in UE4
● Implemented AIs inside scenes with our custom tool
● Implemented required logics and scenarios with blueprint
I worked on «𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗪𝗿𝗮𝗶𝘁𝗵», an upcoming fast-paced multiplayer FPS game developing by a small 𝗶𝗻𝗱𝗶𝗲 team in Grassrootz Studio. This project won Epic megagrant prize recently.
My responsibility was to design multiplayer maps (From paper sketches to UE4 blockout) and then improves them from playtest feedbacks. (Game engine: UE4, Target platforms: PC and consoles)
𝗦𝘁𝗲𝗮𝗺 Link: https://store.steampowered.com/app/950660/PROJECT_WRAITH/
«𝗦𝘁𝗿𝗶𝗸𝗲 𝗧𝗲𝗮𝗺 𝗢𝗻𝗹𝗶𝗻𝗲» is a mobile tactical FPS that defines a new era of shooter games and made almost entirely by a Korean solo developer, Mordan leans.
He approached me for designing training levels that include «shooting range» and «kill house».
Google play link: https://play.google.com/store/apps/details?id=com.SteveRyu.StrikeTeamOnline