I was responsible for designing and blocking out training levels for «Strike Team Online» (a mobile Tactical FPS game).
- This is the first part of it (shooting range) and prototyped in Rhino3D.
🔸Part 2: https://www.artstation.com/artwork/9mB0yO
Game Link: https://play.google.com/store/apps/details?id=com.SteveRyu.StrikeTeamOnline