Case Study 04: Shoot House map (COD:MW)
Isometric view 1

Isometric view 1

Isometric view 2

Isometric view 2

Isometric view 3

Isometric view 3

UE4 walk-through

Top-down view

Top-down view

Collage image 1

Collage image 1

Collage image 2

Collage image 2

Fly Mode View (UE4)

Fly Mode View (UE4)

Fly Mode View (UE4)

Fly Mode View (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Player Perspective (UE4)

Fly Mode View (UE4)

Fly Mode View (UE4)

Top-down view (UE4)

Top-down view (UE4)

Fly Mode View (UE4)

Fly Mode View (UE4)

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

UE4 Walk-through

Inside Rhino

Inside Rhino

Case Study 04: Shoot House map (COD:MW)

My level design Case Study 04:
Recreating «Shoot House» map from call of duty: Modern warfare

Tool used:
- Blocking out: Rhino v6
- Walk-through and playtest: Unreal 4.25
(Note: some probs are taken from «POLYGON- BattleRoyalePack» asset)

Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House

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