UE4 walk-through
My level design Case Study 04:
Recreating «Shoot House» map from call of duty: Modern warfare
Tool used:
- Blocking out: Rhino v6
- Walk-through and playtest: Unreal 4.25
(Note: some probs are taken from «POLYGON- BattleRoyalePack» asset)
Reference: https://blog.activision.com/call-of-duty/2019-11/Modern-Warfare-Tactical-Map-Intel-Shoot-House