Training level (2): Kill House
Comparison (from top view)

Comparison (from top view)

Comparison (from isometric view)

Comparison (from isometric view)

Top-down View (First Design)

Top-down View (First Design)

Top-down View (First Design)

Top-down View (First Design)

Isometric View (First Design)

Isometric View (First Design)

Isometric View (First Design)

Isometric View (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Player perspective (First Design)

Ceiling view (First Design)

Ceiling view (First Design)

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Top-down View (Third Edition)

Top-down View (Third Edition)

Top-down View (Third Edition)

Top-down View (Third Edition)

Isometric View (Third Edition)

Isometric View (Third Edition)

Isometric View (Third Edition)

Isometric View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

Fly mode View (Third Edition)

SCs from Unity

SCs from Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Training level (2): Kill House

This is the second part of training level that I was responsible for designing and blocking out them for «Strike Team Online» (a mobile Tactical FPS game)
«Kill House» level is just designed for teaching «aiming» to the player.

Game Link: https://play.google.com/store/apps/details?id=com.SteveRyu.StrikeTeamOnline
🔸 Part one: https://www.artstation.com/artwork/Ga16NQ
- 3D modeling: Rhino3D
- Playtesting: Unity

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